Welcome to Blood Moon Worms Rising! In this tactical, asymmetric 2-player duel of predator and prey, every turn brings new threats, shifting terrain, and high-stakes decisions.
Manage your hunger and health while digging deep into the earth, playing powerful ability cards, and simulating rain to lure the worms.
Bully the bird by refilling its tunnels, placing bedrock, taking opportunistic strikes, and raising fallen allies as deadly zombies.
Victory demands sacrifice. You'll need to make tough choices and adapt to special events and a changing battlefield to survive.
Welcome to the dirt war.
Here is a taste of what is in the box! The full game currently includes 38 champion cards, 36 ability cards, and 16 special events.
The Necromancer may take the raise undead action from any distance.
Once per turn from any distance, The Commander may move another worm once (including zombies). Does not take an action to use this ability.
Once per turn as an action, instead of biting, The Warrior can slash an adjacent bird. It causes 2 loss of health and 1 loss of action to the bird.
Once per turn, as an action, The Sorceress may place 1 wormhole in any space not occupied by a worm.
The Engineer may place bedrock 1 space farther than normal.
Once per game, The Shadow may avoid being eaten by dodging the birds attack. After dodging, you may choose to move 1 space.
The Crash may move through worms as if they were dirt. If The Crash ends its move on a worm, that worm is stunned for 1 turn.
The Resilient does not lose actions when damaged by worms. Also, eating a worm champion heals The Resilient by 1 health.
The Tilt may do all of its actions diagonally unlike other birds. When pecking dirt diagonally, worms in that direction move diagonally towards it. Does not modify the direction of ability cards.
If an adjacent worm damages The Reborn, then it is automatically eaten by The Reborn unless the bird is dead. Can eat diagonally when reacting to damage.
The bird attends a rave and loses 2 actions next turn.
Place 2 wormholes in any spaces not occupied by a worm or another wormhole.
Pick a non-diagonal direction from the bird. If any worms are within 4 spaces in that direction, they are vacuumed into the birds mouth! Cannot move through bedrock.
Blasts bedrock to bits! Breaks up to 3 pieces of bedrock anywhere on the board of your choosing.
The bird flies away as 3 meteors hit. Replace 3 grass tokens with lava tokens. The bird returns anywhere. Remove this card from game.
Worms turn into Wereworms until the end of the day. They bite for 2 damage and can cover 2 spaces each movement. Zombies are not affected.
Here's how a turn might unfold in Blood Moon Worms Rising:
A special event card is drawn: “Timelines Merging”. The 2 remaining wormholes are wiped away and 4 are randomized back onto the board.
The dice shows a 5, so it rains! All worms must move 2 spaces toward the surface. One of them is pulled through a wormhole, leaving 2 wormholes left on the board!
The worms are forced to rise due to rain, bringing them dangerously close to the bird...
Action 1: The Necromancer uses Raise Undead to resurrect a fallen worm as a zombie
Action 2: The zombie worm moves adjacent to the bird
Action 3: The zombie bites the bird! Bird loses 1 health and 1 action next turn
Action 4: The Necromancer places a bedrock above its head to stop it from responding to rain again
The Uslurper, the bird champion, starts with only 3 actions (4 minus 1 from the bite). But, The Uslurper can eat worms from 2 spaces away instead of 1 like other birds.
Action 1: Peck Dirt simulates rain and causes The Bandit worm champion to think its raining. It moves twice towards the bird, and is forced to move through one of the remaining wormholes! It pops out 2 spaces to the birds right, but its blocked by bedrock.
Action 2: Break Bedrock to destroy the bedrock blocking The Uslurper from eating.
Action 3: Eat Worm devours the worm that was pulled closer, filling its hunger counter 3 spaces!
Hunger and suspicion counters move down, day counter advances. The next day a special event is drawn. The “Blood Worm Moon“...
Every turn is filled with tough decisions, shifting terrain, and high-stakes combat. Will the worms overwhelm the bird, or will the bird hunt them all down?
The bird wins when all worms are dead. Zombie worms are not considered alive.
The worms win if the bird dies, either from starvation or by losing all its hit points.
We have more games in development! If you love the worms, keep an eye out for other games in the Blood Moon series:
A 2-5 player cooperative game where the worms journey across a bird ridden world to find worm paradise.
A 2-5 player map building competitive game where worms fight each other to be the last worm standing. Features fun mechanics like resurrecting to another team.
A cooperative game where a party of allies must balance defending their gold against the goblin hordes and adventuring to find more gold!
We are a small 2-person indie board game company creating tactical, innovative board games focusing on fun-first mechanics and higher player interaction. We cannot wait to keep creating games! Please reach out to us with our socials links at the top. We would love to hear from you!